skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Search for: All records

Creators/Authors contains: "Kim, Kyungmin"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Free, publicly-accessible full text available November 1, 2026
  2. Model-Based Reinforcement Learning (MBRL) has shown promise in visual control tasks due to its data efficiency. However, training MBRL agents to develop generalizable perception remains challenging, especially amid visual distractions that introduce noise in representation learning. We introduce Segmentation Dreamer (SD), a framework that facilitates representation learning in MBRL by incorporating a novel auxiliary task. Assuming that task-relevant components in images can be easily identified with prior knowledge in a given task, SD uses segmentation masks on image observations to reconstruct only task-relevant regions, reducing representation complexity. SD can leverage either ground-truth masks available in simulation or potentially imperfect segmentation foundation models. The latter is further improved by selectively applying the image reconstruction loss to mitigate misleading learning signals from mask prediction errors. In modified DeepMind Control suite and Meta-World tasks with added visual distractions, SD achieves significantly better sample efficiency and greater final performance than prior work and is especially effective in sparse reward tasks that had been unsolvable by prior work. We also validate its effectiveness in a real-world robotic lane-following task when training with intentional distractions for zero-shot transfer.a 
    more » « less
    Free, publicly-accessible full text available August 5, 2026
  3. In standard reinforcement learning settings, agents typically assume immediate feedback about the effects of their actions after taking them. However, in practice, this assumption may not hold true due to physical constraints and can significantly impact the performance of learning algorithms. In this paper, we address observation delays in partially observable environments. We propose leveraging world models, which have shown success in integrating past observations and learning dynamics, to handle observation delays. By reducing delayed POMDPs to delayed MDPs with world models, our methods can effectively handle partial observability, where existing approaches achieve sub-optimal performance or degrade quickly as observability decreases. Experiments suggest that one of our methods can outperform a naive model-based approach by up to 250%. Moreover, we evaluate our methods on visual delayed environments, for the first time showcasing delay-aware reinforcement learning continuous control with visual observations. 
    more » « less
  4. Abstract Monoculture switchgrass and restored prairie are promising perennial feedstock sources for bioenergy production on the lands unsuitable for conventional agriculture. Such lands often display contrasting topography that influences soil characteristics and interactions between plant growth and soil C gains. This study aimed at elucidating the influences of topography and plant systems on the fate of C originated from switchgrass plants and on its relationships with soil pore characteristics. For that, switchgrass plants were grown in intact soil cores collected from two contrasting topographies, namely steep slopes and topographical depressions, in the fields in multi-year monoculture switchgrass and restored prairie vegetation. The13C pulse labeling allowed tracing the C of switchgrass origin, which X-ray computed micro-tomography enabled in-detail characterization of soil pore structure. In eroded slopes, the differences between the monoculture switchgrass and prairie in terms of total and microbial biomass C were greater than those in topographical depressions. While new switchgrass increased the CO2emission in depressions, it did not significantly affect the CO2emission in slopes. Pores of 18–90 µm Ø facilitated the accumulation of new C in soil, while > 150 µm Ø pores enhanced the mineralization of the new C. These findings suggest that polyculture prairie located in slopes can be particularly beneficial in facilitating soil C accrual and reduce C losses as CO2
    more » « less
  5. The latest large language models (LMs) support increasingly longer contexts. While this trend permits using substantial amounts of text with SOTA LMs, requiring these large LMs to process potentially redundant or irrelevant data needlessly increases inference time and cost. To remedy this problem, we propose BLINDER, a method that leverages a small finetuned LM to sample the minimal set of input features that maximizes the performance of a downstream LM. BLINDER trains an LM with a value head to estimate the likelihood of optimal outputs from a downstream LM given an input. We evaluate BLINDER on embodied decision making tasks with notoriously verbose state descriptions: NetHack and robot planning. BLINDER reduces the length of LM actor input by 87% and 99% while improving task success rates by 158% and 54% on NetHack and robot planning respectively which represents substantial inference cost savings while actually increasing performance. 
    more » « less
  6. Vision Transformer (ViT) has demonstrated promising performance in various computer vision tasks, and recently attracted a lot of research attention. Many recent works have focused on proposing new architectures to improve ViT and deploying it into real-world applications. However, little effort has been made to analyze and understand ViT’s architecture design space and its implication of hardware-cost on different devices. In this work, by simply scaling ViT’s depth, width, input size, and other basic configurations, we show that a scaled vanilla ViT model without bells and whistles can achieve comparable or superior accuracy-efficiency trade-off than most of the latest ViT variants. Specifically, compared to DeiT-Tiny, our scaled model achieves a\(\uparrow 1.9\% \)higher ImageNet top-1 accuracy under the same FLOPs and a\(\uparrow 3.7\% \)better ImageNet top-1 accuracy under the same latency on an NVIDIA Edge GPU TX2. Motivated by this, we further investigate the extracted scaling strategies from the following two aspects: (1) “can these scaling strategies be transferred across different real hardware devices?”; and (2) “can these scaling strategies be transferred to different ViT variants and tasks?”. For (1), our exploration, based on various devices with different resource budgets, indicates that the transferability effectiveness depends on the underlying device together with its corresponding deployment tool; for (2), we validate the effective transferability of the aforementioned scaling strategies obtained from a vanilla ViT model on top of an image classification task to the PiT model, a strong ViT variant targeting efficiency, as well as object detection and video classification tasks. In particular, when transferred to PiT, our scaling strategies lead to a boosted ImageNet top-1 accuracy of from\(74.6\% \)to\(76.7\% \)(\(\uparrow 2.1\% \)) under the same 0.7G FLOPs; and when transferred to the COCO object detection task, the average precision is boosted by\(\uparrow 0.7\% \)under a similar throughput on a V100 GPU. 
    more » « less
  7. null (Ed.)